![]() ![]() ![]() The model will appear there after a little while. Go back out of the Materials folder to the top level of Assets, and drag the FBX file that you exported from Blender into the same Assets window.Open the Materials folder, then drag all the texture files from the assets folder over into it. When it's ready, create a new folder in the Assets window called Materials.Create a New Project using the 3D Core template.Then click the “Export FBX” button to save it into the assets folder as well. ![]() Now select File > Export > FBX (.fbx) and before you save, change the “Path Mode” to “Copy” and click on the button next to it to “Embed Textures”.Just make sure you save all the Images, but you can ignore “Viewer Node” or “Render Result”. Some of the textures could be JPG files while others are PNG files. For each texture, select the Image > Save As menu option to save as individual images in a specific folder (lets call it assets). Use the texture drop-down in the menu bar at the top to select each Image_0, Image_1, texture etc. ![]()
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